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Poverty Over – A Case Study, Part 1 – Thinking

Written by Andy Weir. Filed under Blog, production, project management, work. Tagged , , , , , , , , , , , . 200 Comments.

Yesterday we launched povertyover.christianaid.org.uk. It was a fantastic, yet challenging project to work on and over the next few days I’ll be describing the craft of producing this interactive infographic. I say craft because I truly believe that is what we do. We take an idea, whittle it, shape it and fashion it into something that makes sense in the digital arena. Something that the target audience will take meaning from and hopefully – share it with their friends – which was the goal of this website.

When BMB approached us with this brief we were extremely excited to be involved. Robin and I follow a lot of infographic blogs and from the outset we were enthusiastically researching these and looking for great examples of map based infographics. The thought of being paid to create infographics that moved and reacted to data, time and various other filters was very appetising.

From the outset, the data we were to display was clearly defined. For each of the existing 285 countries of the world, a statistician had put together a 500 year history (where possible) of their relative poverty or wealth. Read more here for how these figures were calculated. We were supplied a figure from between 0.1 and 1.0 for each country for every year. It was our job to make this look beautiful, allow people to explore the data in an interesting way and highlight the following key parts of the story:

1. The world has, on the most part, moved out of poverty especially over the last 60 years.
2. There are however vast parts of Africa and Asia that still have a a way to go.
3. Countries that have been extremely poor before they’ve come out of poverty.
4. With further investment, development and aid – it is possible to move the countries remaining in poverty into prosperity.

Initially we looked at many influences and considered lots of different directions for how we were going to start representing the data. We loved Aaron Koblin’s work (Robin blogged about his show at the V&A last year here) and whilst we respect what he does, we quickly realised that we needed to be extremely graphic in our communication style – which was probably quite far removed from Koblin’s work . There were quite a few variables in our brief; wealth, poverty, maps and time. We needed to be single minded in our approach to how this was represented. Here are some of the approaches and influences we looked at:

 

 

 

 

 

 

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Carl and Simon – the most excellent creative team at BMB had also researched many different types of maps (this is a whole cartographic language on it’s own). They provided us with some great books like this one.  We were able to find inspiration from many examples here – but also it started reinforcing lots of map do’s and don’ts!

Initially Carl and Simon were extremely keen to represent the data as a globe that the user could spin around themselves. We knew that until we actually started experimenting with the data and the visuals that we just couldn’t be so conceptually ‘nailed down’ just yet. To their (and the BMB producer Tyrone’s) credit they allowed us to be pretty non-specific with how we were going to display the map at this stage. We entered our prototyping phase with gusto, knowing that the team were in for some serious experimentation!

Any period of prototyping needs to have some clear questions to answer. We had three:

a) What was the infographic world going to look like? Was it to be a globe, a flat map, a 3/4 view?
b) How would we represent the changing HDI value? By colour? By the size of countries? By height or behaviour?
c) How far could we push the tech spec? A world map, with all of the country borders etc has hundreds of edges. If we are doing something in 3D how was Flash going to handle all of the interpretation of the data on the fly and then rendering it as 3d values. Should we use Papervision? Away 3D? Should we use 3D models from 3DStudio Max? What could we get away with before it fell over?

We finished our ‘Think’ stage of the project knowing that we had only planned the project in terms of the objectives and the potential of the raw data. Now… looking at the project from outside eyes, this might sound a bit irresponsible and lacking in “traditional” planning techniques, after all it might appear that we had simply created a list of questions based around look and feel, style and technical possibilities. We felt though that we had now fleshed out exactly what the website needed to communicate and we were now in an extremely good place – our Design stage was ready to go.

In my next blog post I will describe how we prototyped and started working out a visual style for the infographic.

 

Poverty Over – An Interactive Infographic

Written by Andy Weir. Filed under Blog, production, work. Tagged , , , , , , , , , , , , . 39 Comments.

Poverty Over

I’m really pleased to announce our latest work, in collaboration with BMB in London and for Christian Aid – check out povertyover.christianaid.org.uk.

In the coming days we’ll be blogging more about how we took this idea from scamp stage – right through to the finished product, to give you more of an insight into how we work. But now… back to the work.

The aim of the website is to show a history of poverty, illustrating that over the last two hundred years many countries have come out of poverty and have entered prosperous periods of development. Hopefully by showing that many countries can leave poverty behind, it will inspire you to invest in and develop the world’s remaining poor countries.

For WEIR+WONG – the challenge has been to visually interpret what was in effect a spreadsheet with 500 years worth of data for 285 countries. Our team of designers, developers and animators have come up with something which is genuinely compelling to look at, showing us a history of the world’s poverty and allowing us to delve deeper into the information.

In recent years there has been an explosion of Infographics on the web. Some of it looks amazing and communicates its data really well. However, there is so much of  it that looks great but is difficult to understand. The message muddled by the medium perhaps. I guess the most striking fact is that most of it is just really static. There are so many Jpegs or PDFs that warrant a first look but nothing more. We were really keen to be involved in an Infographic that was pretty, easy to understand as well as interactive.

We really enjoyed working on this project and hope that you enjoy looking at it too! The development process was extremely challenging and involved lots of collaboration from technologists, animators and developers in order to achieve this result. If you’d like to find out more, we’ll be releasing a series of case studies looking at each part of the project over the coming days, we hope you enjoy this, and we hope it encourages you to get involved to help bring poverty to an end.

Suburban Superbia

Written by Andy Weir. Filed under Blog, production, Review. Tagged , , , , , . 22 Comments.

Disclaimer: Arcade Fire are my favourite bestest best band ever. So I’m likely to be slightly biased about this!
Have you had a go at this yet? Go on give it a go… I really enjoyed it and found the experience quite moving. Given that I had grown up in the relatively protected ‘burbs of Newcastle, the overlaid streetview images fitted very nicely with the sentiment of the song and the album. Not sure how well it would work if you were brought up in Streatham though, or at the other end of the scale, a luxury pile in Monaco.
The whole experience has a feel of a ‘final project at university’ or something (in a very good way), where they’ve just decided to sod the taboo of having multiple pop up windows running at the same time. Ok so it struggled with runtime a bit and made my laptop slow down to a snails pace if I tried to do anything else – but it’s an immersive experience and one that warrants a bit of artistic license.

The things I liked about it;

  1. The use of multiple windows
  2. The integration of streetview and google maps
  3. The ‘unexpected’ 3d animation at the end
  4. The text animation/effects on the ‘Postcard’ section
  5. The fact that they’re using up loads of your processor power but just don’t care that much – even putting a processor disclaimer warning for you to shut down other programmes. ‘Ok so it might be inconvenient to watch this but hey – who cares!’

It’s also probably one of the most high profile HTML 5 experiences out there at the moment, passing the test as an interactive experience, although I think I’ll reserve judgement on the technology for a while yet! Would love to see more HTML5 experiences like this – send them to me if you have any…

Busy Little Bees

Written by Andy Weir. Filed under Blog, Enjoying life, Future gazing, production, work. Tagged , , , , . 161 Comments.

Well – it’s been nearly 5 months of WEIR+WONG and we’ve barely had time to take a breather! We’ve been doing some great work for these great clients (and some clients we can’t mention!) and having a lot of fun on the way. Onwards…
Betfair
LBi
The Mill
Weapon7
TBWA London

The Chalkbot

Written by Andy Weir. Filed under Blog, production, Review. Tagged , , , , , , . 30 Comments.

It's about youI seemed to miss this the first time around but have just found Nike Chalkbot whilst perusing the 2010 Webby Awards nominees. This is a great example of how a thought or sentiment can be captured digitally and then turned into something that is real. The campaign, centering around Lance Armstrong’s LiveStrong charity, allows people to send a message via sms, twitter, online banners or at the WearYellow.com website. That message is then delivered to the Nike Chalkbot – a state of the art pneumatic robot that is towed around the Tour de France stages, printing out each message in turn on the tarmac. Also – people who uploaded message get delivered a geo-tagged image with their message on it. So you didn’t have to go to the Tour de France or watch every minute of it on TV to see it.

Chalkbot

In a way it’s the same idea that you see if you go and do a charity fun-run (marathons are too much for my knackered legs). Runners write mesages on their T-Shirts for the people they are running for, the people who have been affected by an illness and sadly, quite often the people who have died from that illness. This I think is a really nice, sensitive, clever and worthwhile way of getting more people to see those messages, getting them to see just how many people’s lives are affected by cancer.

Full marks to the production team must be awarded because this idea is quite obviously one of those ‘extra’ ideas that always get presented with the usual straightforward creative stuff (“I know – lets build a robot”). It could so easily not have been made. To build all the message interfaces , build a robot, connect it up to a server, ship it to France, organise permissions to grafiti the roads, maintain the robot etc etc is a massive job, fraught with technical and physical difficulty. Hats off to the creatives who came up with it and I bow down to the producers who built it! A great effort. You’ve got my vote!

Wrangler Bluebell

Written by Andy Weir. Filed under Blog, production, Review. Tagged , , , , . 26 Comments.

Wrangler Bluebell

Interesting take on a catalogue site. I’ve never wanted to be able to throw the models around like they were toy wrestlers but if I did I would do it here.

Hot Wheels

Written by Andy Weir. Filed under Blog, production, Review. Tagged , , , , . 20 Comments.

Hot wheels

My son is obsessed by toy cars. He can’t leave them alone and nothing delights me more than to be able to come home with a new ‘motor’ for him. So there I was ‘researching’ some pretty cool toy cars when I stumbled upon this Hot Wheels – Custom Motors, You Tube game. Choose your vehicle, fine tune your engines, tires and weapons and race against 3 other mean machines on a variety of racetracks. Dungeons and Dragons style multi-route You Tube campaigns have been around for a while (check out Choose a different ending for another excellent example), I just thought this one was quite fun! Vrrrooooooooooooom

Fanning the flames

Written by Andy Weir. Filed under Blog, Future gazing, production, Review. Tagged , , , , , , . 28 Comments.

Imagine a one stop shop where you could create your own interactive campaign’s regardless of whether you are an ad agency, large corporation or even small business. It would be able to create sweepstakes, contests, give-aways, incentive-based surveys, publish them on your website and seed them to multiple social networks at the same time. They would be able to skin the campaign in any way you wished. You need not be a complete geek to create the campaign. You can easily monitor stats and there is a scaleable pricing model.

Imagine no more. Wildfire is here. It’s creating a lot of buzz and is indeed a finalist in the Microsoft BizSpark Accelerator at the SXSW event.
Wildfire Process
A truly innovative idea that capitalizes on emerging technologies and turns it into something extremely useful. Competitions, campaigns and promotions tend to be seen by many agencies as ‘dirty work’ as it involves many third parties (coupon providers, mail drops, Social networks tech teams and APIs, hosting providers) and logistical challenges. It seems that Wildfire are taking the donkey work out of this process for us all and joining a lot of the dots. Good luck to them and we’ll certainly keep them in mind for our client’s promotions in the future.

I am T-Pain (in Robin’s ears)

Written by Andy Weir. Filed under Blog, mobile, production, Review. Tagged , , , , . 17 Comments.

This afternoon I have mostly been rapping. The song of choice – I’m N Luv (Wit A Stripper). Robin is disturbed and frankly my rhyming skillz aren’t up to much. The author of this track – a Mister T-Pain, who despite his rather loose morals and disturbing lyrics released a rather nifty iPhone App last year – the source of my fun this afternoon. It allows you to sing along karaoke style to his latest instrumental tracks and record your own version. The app then uses AutoTune to try and get you to sound vaguely like a US Hip Hop megastar. It works – although my silky Geordie undertones are still present, it has made me sound a lot more in tune and in time. I won’t be giving up the day job though!

In a rather neat way you can then share with your friends on Twitter, Facebook, MySpace or by email. And no, I will not be uploading my version. It’s terribly embarrassing and my wife might divorce me when she hears me singing some of those disgraceful lyrics. User’s can then listen to and comment on other people’s tracks as they are broadcast. As an added bonus you can then sing over any track in your iTunes library.

It’s karaoke with gloss. The autotune element makes it much more interesting than just a simple audio playback. It is produced by Smule who have pedigree in audio iPhone Apps. They produced sound tool apps like, leaf trombone, Zephyr, Ocarina, Sonic Vox, Sonic Boom. I am T-Pain takes it to the next level though, perfectly targeted at an engaged audience.

Get it here

My Space Fan Video

Written by Andy Weir. Filed under Blog, production. Tagged , , , . 11 Comments.

My Space Music Fan

Check this out! Facebook Connect usage is a bit passe these days but I really love the finished quality of this. It’s extremely elegant in it’s use of depth of field, focus and the reflections on the glass are amazing. Check out the bit with Fiddy for the best examples of this. Awesome work!

The site can be found here.