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Who are these ‘Users’ anyway?

Written by Andy Weir. Filed under Blog, production, project management. Tagged , , . 49 Comments.

There is a niggle in the back of my head. A meddling thought that comes out of no-where every so often and then disappears as quickly as it came. I’ve only just been able to crystalise and thus articlate this thought so here is my attempt at putting it to bed.

In a world of relatively new concepts like user centered design, information architecture, why is the language we use so far removed from reality?

Users, Use-Cases, Scenarios, Actions, Interactions.

If user-centered design is intended as a way of humanising and making products and services more relevant and usable for the target audience, then all of these phrases are a direct contradiction of that ethos. Who really uses these words in real life?

Over the past year we’ve been involved in quite a few big website build projects that have required a significant period of user centred design. I am not just talking about doing wireframes. Our way of working puts our ‘users’ at the heart of everything we do. We always set out our requirements gathering stage of the project by positioning them from the target audience point of view. The language of all our documentation is all based in ‘UX speak’. For example:

  1. As a user I want to log in to the website and see all my uploaded photos.
  2. As a user I would like to share my photos with my friends.
  3. As a user I would like to be able to delete old photos that I no longer wish to display.

You get the general idea. This helps us formulate a wish list of functionality, which leads through to the creation of wireframes and then these prioritized features are designed and built. Our testing period uses the above terminology to check whether we have succeeded or not in what we originally set out to do. We can place great big ticks next to each ‘User Story’. So far so good right? Well, not really.

As we go through the above process our team often have to justify the design and functionality decisions we are making.That means that these documents, conversations etc are all shared with account directors, client marketing directors, client CEOs etc. Whenever I suggest that we are basing this or that route on something that the ‘user’ might do I am met with a familiar 3 second look. Its a look that firstly questions whether they have heard me correctly, secondly tries to work out why that word is relevant within the sentence and thirdly relaxes into an uncomfortable “ok buddy, I think you mean ‘our customers’ so lets just pretend that you didn’t see me wince when you said ‘user’ to me”.

A user? A what? Are they on drugs? A user story – why is it a story? Who is telling the story? Is this jackanory?.

‘User’ is the word user that I am most ill-at-ease with. It is jargon of its worst kind and I grimace everytime I say it. I will maybe say it 20 times a day and just assume that it means the same to me as it does to others. But it doesn’t. To others it reinforces the idea that people are almost programmed to do what we think they will do. The phrase de-humanizes our audience so much that we creep into habits of making huge presumptions on what they do and how they will do it. The phrase tempts us to be lazy, it tricks us into grouping a multitude of different personalities into one homogenous meld of a human/user. A (huser maybe?).

So what’s the solution? I don’t have one that I am completely convinced by.

One method of humaizing our user’s in this world is to give them typical personalities. These can exist as pen portraits.

‘Suzy is 23 years old and has left university where she studied bio-chemistry. She is a fitness fanatic and is a member of a local running club. She is on Facebook and has 262 friends although she would say that only 20 of them are real friends.’

The idea being that in your test scripts you can relate your ‘characters’ to the journey’s that you set up.

  1. Suzy recieves an email and is asked to ‘Sign up to join the party’.
  2. Suzy clicks on the link and is taken to www.jointheparty.com.
  3. Suzy now needs to register her details.

I think it’s probably a good thing for the development team to think about the various personalities the product may encounter – but for the wider team? I think the response might be ‘Who the **** is Suzy?’

So has anyone got any bright ideas? Should we just translate this ad-land speak into simple laymens terms?

Users, Use-Cases, Scenarios, Actions, Interactions.

could translate to…

People, Things that might happen to these people, What someone has done, Stuff you need to do, Stuff you do and you get something back.

It doesn’t quite work does it? It just all sounds a bit rubbish – without any sort of knowledge behind the words.
So anyway – I’m looking for answers so if you have any please follow these user stories:

Scenario:

  • User is on blog url http://weirandwong.com/blog/whoareusers/.
  • User has read blog post.
  • User has urge to comment on blog post.

User Actions:

  • User  types enlightening and helpful comment in box entitled ‘Post a comment’
  • User fills in Captcha form
  • User presses ‘Post Comment’

Admin Actions:

  • Admin reads user comment
  • Admin finds comment useful
  • ‘Admin’ becomes ‘Andy’ from henceforth
  • ‘Users’ becomes ‘Dudes’ from henceforth

Test complete. Maybe.

 

Poverty Over – A Case Study, Part 1 – Thinking

Written by Andy Weir. Filed under Blog, production, project management, work. Tagged , , , , , , , , , , , . 200 Comments.

Yesterday we launched povertyover.christianaid.org.uk. It was a fantastic, yet challenging project to work on and over the next few days I’ll be describing the craft of producing this interactive infographic. I say craft because I truly believe that is what we do. We take an idea, whittle it, shape it and fashion it into something that makes sense in the digital arena. Something that the target audience will take meaning from and hopefully – share it with their friends – which was the goal of this website.

When BMB approached us with this brief we were extremely excited to be involved. Robin and I follow a lot of infographic blogs and from the outset we were enthusiastically researching these and looking for great examples of map based infographics. The thought of being paid to create infographics that moved and reacted to data, time and various other filters was very appetising.

From the outset, the data we were to display was clearly defined. For each of the existing 285 countries of the world, a statistician had put together a 500 year history (where possible) of their relative poverty or wealth. Read more here for how these figures were calculated. We were supplied a figure from between 0.1 and 1.0 for each country for every year. It was our job to make this look beautiful, allow people to explore the data in an interesting way and highlight the following key parts of the story:

1. The world has, on the most part, moved out of poverty especially over the last 60 years.
2. There are however vast parts of Africa and Asia that still have a a way to go.
3. Countries that have been extremely poor before they’ve come out of poverty.
4. With further investment, development and aid – it is possible to move the countries remaining in poverty into prosperity.

Initially we looked at many influences and considered lots of different directions for how we were going to start representing the data. We loved Aaron Koblin’s work (Robin blogged about his show at the V&A last year here) and whilst we respect what he does, we quickly realised that we needed to be extremely graphic in our communication style – which was probably quite far removed from Koblin’s work . There were quite a few variables in our brief; wealth, poverty, maps and time. We needed to be single minded in our approach to how this was represented. Here are some of the approaches and influences we looked at:

 

 

 

 

 

 

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Carl and Simon – the most excellent creative team at BMB had also researched many different types of maps (this is a whole cartographic language on it’s own). They provided us with some great books like this one.  We were able to find inspiration from many examples here – but also it started reinforcing lots of map do’s and don’ts!

Initially Carl and Simon were extremely keen to represent the data as a globe that the user could spin around themselves. We knew that until we actually started experimenting with the data and the visuals that we just couldn’t be so conceptually ‘nailed down’ just yet. To their (and the BMB producer Tyrone’s) credit they allowed us to be pretty non-specific with how we were going to display the map at this stage. We entered our prototyping phase with gusto, knowing that the team were in for some serious experimentation!

Any period of prototyping needs to have some clear questions to answer. We had three:

a) What was the infographic world going to look like? Was it to be a globe, a flat map, a 3/4 view?
b) How would we represent the changing HDI value? By colour? By the size of countries? By height or behaviour?
c) How far could we push the tech spec? A world map, with all of the country borders etc has hundreds of edges. If we are doing something in 3D how was Flash going to handle all of the interpretation of the data on the fly and then rendering it as 3d values. Should we use Papervision? Away 3D? Should we use 3D models from 3DStudio Max? What could we get away with before it fell over?

We finished our ‘Think’ stage of the project knowing that we had only planned the project in terms of the objectives and the potential of the raw data. Now… looking at the project from outside eyes, this might sound a bit irresponsible and lacking in “traditional” planning techniques, after all it might appear that we had simply created a list of questions based around look and feel, style and technical possibilities. We felt though that we had now fleshed out exactly what the website needed to communicate and we were now in an extremely good place – our Design stage was ready to go.

In my next blog post I will describe how we prototyped and started working out a visual style for the infographic.

 

Poverty Over – An Interactive Infographic

Written by Andy Weir. Filed under Blog, production, work. Tagged , , , , , , , , , , , , . 39 Comments.

Poverty Over

I’m really pleased to announce our latest work, in collaboration with BMB in London and for Christian Aid – check out povertyover.christianaid.org.uk.

In the coming days we’ll be blogging more about how we took this idea from scamp stage – right through to the finished product, to give you more of an insight into how we work. But now… back to the work.

The aim of the website is to show a history of poverty, illustrating that over the last two hundred years many countries have come out of poverty and have entered prosperous periods of development. Hopefully by showing that many countries can leave poverty behind, it will inspire you to invest in and develop the world’s remaining poor countries.

For WEIR+WONG – the challenge has been to visually interpret what was in effect a spreadsheet with 500 years worth of data for 285 countries. Our team of designers, developers and animators have come up with something which is genuinely compelling to look at, showing us a history of the world’s poverty and allowing us to delve deeper into the information.

In recent years there has been an explosion of Infographics on the web. Some of it looks amazing and communicates its data really well. However, there is so much of  it that looks great but is difficult to understand. The message muddled by the medium perhaps. I guess the most striking fact is that most of it is just really static. There are so many Jpegs or PDFs that warrant a first look but nothing more. We were really keen to be involved in an Infographic that was pretty, easy to understand as well as interactive.

We really enjoyed working on this project and hope that you enjoy looking at it too! The development process was extremely challenging and involved lots of collaboration from technologists, animators and developers in order to achieve this result. If you’d like to find out more, we’ll be releasing a series of case studies looking at each part of the project over the coming days, we hope you enjoy this, and we hope it encourages you to get involved to help bring poverty to an end.

The online banking itch

Written by Andy Weir. Filed under Blog, production, project management, Review, Uncategorized. Tagged , , , , , , , , . No comments.


What is the overall image that a bank wants to portray online? Friendly and trustworthy? Accessible to all? Or just secure, solid, impenetrable. I ask the question because I am only ever left with the latter impression. that my experience when banking online has to be difficult, cumbersome, obtuse – in order to gain the impression that there are solid walls of steel, concrete, marble around me and that a security guard is monitoring my every move whilst I am ‘in the bank’.
A comfortable, efficient user experience is something the banking website designers simply don’t address. Are they told not to? Do they have Information Architects? Will it get better?
Let me explain a bit about some of the experiences I have had with a couple of different banks. Some of these just simply would not be stood for if they were any other product / brand?

  1. A customer number, my surname, a card reader, a passcode, a memorable word. All of them just to enter the site. Talk about ‘barriers to entry’. How is this attracting people to use their services?
  2. Immediately after logging in being displayed an add for a loan / extra credit etc. the equivalent of a pre-roll, extremely interruptive and very much like having a leaflet thrust in my face whilst waiting in the queue at the bank for the teller. Not nice.
  3. Viewing statements. Why are they only available for a month? Surely this data just exists anyway in the same database? Why can’t I see it? It just means that I will carry on requesting paper statements – costing the bank more money in print costs (which I really don’t want).
  4. Paying someone for the first time. After going through the extensive security previously mentioned, on paying someone I haven’t paid before I then have to use my card reader again to verify their account details to make the payment.
  5. Not being able to give an individual payment a reference number. Surely that’s just one extra data field. It doesn’t really help me or the recipient of the payment to identify the payment.
  6. Help. The help sections on banking websites are the most useless sections ever. They rarely answer your specific enquiry – meaning that you have to phone up the bank and use their telephone banking system (which deserves a separate blog post of it’s own). The telephone banking guys must know the kind of questions that come up time and time again. Maybe they’d get less enquiries if they disseminated some of the information online.

I guess the bigger question here is whether banks actually care. How many times have you changed your bank? It’s most likely that the same bank that gave you a free pencil case, ruler and eraser when you opened your junior savers bank account at the age of 14 is probably the same bank you have now.
So what would it take for someone to change their provider. Clearly the banks think that the online user experience isn’t going to have much of an influence over these types of decisions. Unless we start demanding an easier user experience and threatening to leave to find pastures new, I’m not sure anything will change. So Barclays, Nat West and RBS – you have been warned. I, for one, am getting a ’20 year itch’.

Missing a trick?

Written by Andy Weir. Filed under Blog, mobile, production, Review. Tagged , , , , , , . 37 Comments.

Is it just me or does the App store on the iPhone disappoint? Every time I use it I find it extremely difficult to find what I’m after. It seems that the idea of a stripped down App store for the iPhone platform is fundamentally self defeating for Apple. I look for apps when I am using my iPhone. I don’t look for Apps when I’m at my laptop (My laptop doesn’t use apps!), so it seems bizarre that the functionality of the iPhone App store is stripped right back from the one online. Apparently if I am looking on an iPhone for apps then I am only iterested in what is in the top 25 or what is being featured by Apple. Apple likes to tell us that there are 100s of thousands of Apps on the store but i only get to find out about the ones that everyone else buys, which limits the range to alarm clocks, simple games and expensive Grand Theft Auto type £5 revenue fests. Come on, there has to be more out there than this? I want Apple to have another go at this interface. I want the following:

  • I want to be suggested apps that friends of mine have bought.
  • People that downloaded this, downloaded this too.
  • I want to know what apps people in my city use.
  • I want to say what my job is and have apps suggested to me.
  • I want to subscribe to App alerts that tell me when a new app has been released that might interest me.
  • I want it to show me more.
  • I want Genius to work better. It just seems to suggest apps based on the fact I have one other app like it.

I want…. I want…… iWant.

Sketchy Wireframe Templates

Written by Andy Weir. Filed under Blog, production, project management. Tagged , , , , , . 21 Comments.

I’ve recently been using these handy wireframe templates from Geekchix.org. There is a broad spectrum of templates here, all geared to let you spend more time on the functionality of your product rather than anything surrounding it.

My particular favourite is the iPhone Stencil Kit!