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TechCityInsider Interview – Keeping it lean

Written by Robin Wong. Filed under Blog, creative technology, Future gazing, mobile. 1 Comment.

TechCityInsider Interview Robin Wong
Continuing the theme of 2012 trends, here’s an interview I did recently with TechCityInsider, exploring current trends, what we’ve been up to with Google, the arms race between them and Facebook, and why I think smartphones are going to be the big global story this year.

My Predictions for 2012

Written by Robin Wong. Filed under Blog, creative technology, Future gazing, Innovation, mobile. No comments.

2012 predictions

Another year, and I’ve got another set of predictions for how things may change for us this year. Some of this is just observations of trends, and some are from my personal wishlist. This is what I think we’re going to see more of in 2012.

more real world interactions

We’ve moved on quite a way from vintage 80s clap-initiated bachelor-pad lighting systems, in fact we can now control all manner of media with an array of devices. Now I know it’s not particularly new, but this is only going to become more and more endemic. The internet is going to cross over with real life like you’ve never seen it this year.

The Wii has been around for ages, and it was revolutionary in introducing a new way to control games. Now Microsoft’s Kinect and Sony’s Play are waging war in your living rooms vying to be your next generation entertainment console of choice. You can tell it to play a certain song or launch a TV channel, and then change the volume or switch channel with a gesture.

In the world of mobile, Siri is changing how you deal with your phone. It’s not just a one way conversation any more – you ask your phone to do something, and it has a think about it, and tries to react accordingly, often with unexpected, and unwanted results.

More and more devices will be able to communicate with you (and it’s not just one way traffic) and with the advent of things like raspberry pi, and the cost of chipsets dropping, we’ll start seeing people experiment with computers in everything. Forget talking fridges and cars, everything will start talking to each other, and it will proliferate massively. We’ve already been there and done it with apps, and look how huge that has become.

So my first prediction, and this is definitely one that’s on my own personal wish list, is that you’ll start to see the potential of making anything connected and smart this year.

more social integration

You’d have to be a blind and mute recluse not to have noticed the buildup of tension and war of words in the arms race that’s developing between Google+ and Facebook in the last year, and expectations are high (and possibly slightly overhyped). In scenes reminiscent of the US and USSR plundering German missile experts after the end of the second world war, the 2 giants have been fighting even more bitterly for the best grads, the smartest business and tech heads, and the most aggressive strategies to own the social media zeitgeist.

This year will undoubtedly see both players pulling out all the stops to try and win your attention, and your all-important ad revenue-generating clicks. Whether it’s ambitious creative projects to capture your imagination, streamlining and upgrading services, better video chat, or more relevant search, you can be sure that they will be neck and neck trying to come up with the next game changer.

more smartphone advances

Stats on mobile access around the world are showing that uptake and usage of smartphones is only going to go increase. In the UK, A recent study by Pyramid Research highlights that by 2016, 90.8% of all mobile phones sold will be smartphones. This is another symptom of the fall in chip and battery prices and sizes, and we’ll start to see feature phones dying out on us, even in the developing world. More people will have the computing power of a smartphone than they will have a home computer or laptop and this is a powerful force that will have inevitable changes on human behaviours.

In the developed world, mobile retail is increasing, I’ve certainly massively upped my use of traditional e-tailers like amazon and ebay on my iphone in 2011, and I can only see this increasing in the future. Stats on mobile wallets show take-up is on the up, and it’s not surprising, we’re a lazy bunch accustomed to taking the path of least resistance, and you can see this in the fact we’re already used to paying by swiping with things like oyster cards, no more queuing. For brands trying to avoid falling behind, it’s especially important if you offer any form of search and/or purchase, you’ve got to make it easy for people to buy when they are out and about, as a busy consumer bombarded with messages and swamped with priorities, you never know when you get a free moment, so every moment out and about is as valuable as when you’re trapped at a desk or in a meeting.

So… pretty soon, everyone will have a computer in their hand, how then, are we gearing our work as an industry towards this? Clearly our design processes need to be more complex in terms of the types of platform we naturally plan for, but we need to also deliver more streamlined services for our audience depending on how they consume the services we create. Developers will need to be more au fait with platforms like Wapple or Netbiscuits for optimised mobile browsing, or for app development with development platforms like PhoneGap (and hence HTML5).

Everyone wants to be a Creative Technologist

I’ll keep saying this, and it should be obvious, but any agency without a Creative Technologist on the books is dead in the water. And by Creative Technologist, I don’t mean someone who simple knows about technology, who’s created a few banners, done a facebook campaign and used the word HTML5 in a presentation, it’s someone who can actually code, who can actually hardwire something, someone who can make ideas into reality.
It’s a sign of how sought after this role is by the number of people (not, in my view creative techies) who claim to speak to language of creative technology and sell themselves as such.

Building on the cloud

The cloud certainly isn’t new, but there has been a progressive shift in how people work. Certainly in the last year, W+W have moved everything into the cloud, from using services like dropbox more for team collaboration and sharing of development files, to github and subversion via services like codesion for production code, Google apps and docs for collaborative document sharing (no more “final_2b_20120113_finalfinal.doc” file names!).
If you haven’t already experienced the workflow benefits in your day-to-day lives, then this year make it a priority to check it out because it could make a big different to how you manage your data and how you work with your colleagues. Certainly for us, it’s very liberating, and makes working for our clients, wherever they are, much easier, and more secure.

Logistics

This is a slightly leftfield one, but I’m firmly believe that there’s a gap in the market, and it’s one that I think everyone would like to be filled. When was the last time you were waiting for a package at home (or at work), and were told that the delivery will be between 8am and 6pm, only to pop out for 5 mins, to then come back to a card pushed through the letterbox telling you to go to a delivery office 2 days from now, 150 miles away at an ungodly hour of the morning. It’s happened to me a lot. Why can’t they deliver when I’m at home, or when I’m out? Rory Sutherland talked about a future where you can be anywhere at any time and have a parcel delivered straight to your hand if you want it there, you’d even be able to see the package on google maps on your mobile homing in to your location as you see a courier round the corner package in hand delivering it to you in the last leg of the relay, no more waiting around. Someone make it happen, otherwise @DHL, call us, we’ll help you.

TV

Finally, TV. Again, nothing new, but this is the year that it’s all going to start happening with the next generation of TV as we know it. after big delays in coming to market due to box manufacturing issues, we should see the advent of YouView -originally the flagship of next gen TV on demand and freeview services, the one box to rule them all – as it enters a market that will soon feel crowded as BT, Virgin and all the other big players introduce their take on future TV. Tv viewing will become more like browsing, with more social apps appearing (forget the red button), more gaming, more interactivity to show, and the best of all, more on demand programming via the iPlayers and 4ODs of the world, all available on 1 device!
This will of course be more counterbalanced with the web becoming more TV-like in places. With sites like YouTube pushing the “channel” analogy as a central pillar of its business plan, we’ll see this logic being pushed across more internet properties, it just makes plain sense.

So in summary, I think it’s going to be an interesting year, not just for W+W, but for you and the technology you start (and stop) using. Happy New Year!

YouTube
Space Lab

Written by Robin Wong. Filed under Blog, creative technology, production, work. 98 Comments.

Weir+Wong are proud to present to you our most recent production, working for Google Creative Lab EMEA and YouTube, and in partnership with Psycle Interactive, ladies and gentlemen, we give you…

YouTube Space Lab

We’ve worked tirelessly over the last 6 months to produce this amazing campaign for YouTube and Lenovo, working in cooperation with Space Adventures and space agencies including the National Aeronautics and Space Administration (NASA), the European Space Agency (ESA), and the Japan Aerospace Exploration Agency (JAXA).

YouTube Space Lab is a worldwide initiative that challenges 14-18 year-old students to design a science experiment that can be performed in space. The two winning experiments will be conducted aboard the International Space Station (ISS) and live streamed on YouTube.  Space Lab is part of YouTube’s larger commitment to highlighting and providing access to the wealth of educational content available on YouTube as well as Lenovo’s focus on equipping students with 21st century skills via information technology.

A prestigious panel of scientists, astronauts, and educators, including renowned professor Stephen Hawking, NASA’s Associate Administrator for Human Exploration and Operations William Gerstenmaier, NASA’s Associate Administrator of Education and former Astronaut Leland Melvin, ESA Astronaut Frank De Winne, JAXA Astronaut Akihiko Hoshide and Cirque du Soleil’s founder Guy Laliberté, will judge the entries with input from the YouTube community.

Students in two age categories, 14-16 years old and 17-18 years old, either alone or in groups of up to three, may submit a YouTube video describing their experiment to YouTube.com/SpaceLab.
Writing this now, it’s hard to describe all the amazing things that this project has crammed into it! It’s not often that you get the chance in life to
  • speak to astronauts, then get them to film videos for you on the space station
  • work with NASA
  • have your campaign go live with a massive PR fanfare including  a Google home page promo, a Yoodle, a Youtube Masthead, PR press reports in everything ranging from the BBC to New York Times.
  • have a judging panel including the likes of Stephen Hawking, as well as loads of space legends
Aside from the sheer scale of this campaign, and the incredible opportunity and prizes that are on offer for the kids (zero-g flights, astronaut training, your experiment in space, beamed live on youtube), we’re especially proud of the WebGL work that’s gone into the Chrome Blastoff sequence (if you haven’t got chrome, I would thoroughly recommend downloading just to watch something cool happening from your own backyard, I won’t spoil the surprise).
I’ll stop myself there, because I could go on for ever about this, please just go and look at the thing of beauty that is YouTube Space Lab.

The ever-growing desire for HTML5

Written by Andy Weir. Filed under Blog, creative technology, Innovation, mobile, production, project management. Tagged , , , , , , . 17 Comments.

html5logo

Since March of this year, on every brief that we’ve pitched for, on every project that we’ve been involved in or produced, every client has requested up front that the final solution is delivered in HTML5. This requirement stretches across a multitude of concepts including broad-reaching banner campaigns, 3d interactive websites, and global competitions. We are usually delivered a brief that includes an outline of the idea, alongside this front-loaded request for the method of delivery.

Naturally we have been intrigued as to some of the reasons for this and after speaking further with our clients they range from:

  1. We want our product to be multi-platform immediately, web and mobile are created in the same instance.
  2. We want to show off the latest technological capabilities.
  3. We don’t want to be left behind.

These are essentially very bad reasons. Reason 1 is frankly incorrect and reason’s 2 and 3 are usually agency specific reasons rather than audience driven.

We feel like there is a lot of mis-information going around about HTML5 that is leaving a lot of people preaching the medium as being more important than the idea. For example – why would a campaign to get the general public to sign up for charity donations be delivered using WebGL when only a smallish proportion of people on the internet can view it?

As mentioned, using HTML5 does not immediately mean that your website will work accross all browsers, web and mobile. It’s a falacy based upon the end goal of the developer community. Eventually we may be able to do this, but for current marketing campaigns – it’s just not going to happen. When using HTML5 or even discussing it, we mustn’t see it as an all encompassing ‘player’ such as Flash, we must look at it as a palette of functionality that works in an uneven pattern accross the landscape of modern browsers. Even for people working within the industry it’s very difficult to get an accurate picture of how web browsers support HTML5. For example the much talked about ‘Canvas’ tag which allows complex interactions within a space on the page is not supported by Internet Explorer versions 8 downwards – which serve over 31%* of the web community. Also, WebGL which has attracted a lot of attention through projects such as The Wilderness Downtown and Ro:me is only partially supported by 40%* of the web community. To put that into context, it was only a few years ago that even with Flash coverage at 85-90% we still faced a job to persuade clients that Flash was the correct technology to use. Now we seem to be disregarding the stats and just hoping for the best.

I recently found this website – HTML5test.com , which allows you to measure how much your browser supports HTML5. I did a simple test of the browsers that I had available. Most of them were pretty much the latest versions so I was quite surprised at the results. Each browser is scored on its ability to support the features and related specifications of HTML5. The maximum score available is 450:

  • Google Chrome 13 – 341
  • Mozilla Firefox 6 – 313
  • Apple Safari 5.1 – 293
  • Opera 11 – 286
  • Microsoft Internet Explorer 9 – 141
  • Apple Safari (mobile) – 210

I would suggest that outside of the development community the results are perhaps rather surprising. There is simply not one browser that can do it all. We are kidding ourselves that HTML5 is the current solution to every brief.

So what does this mean? The current HTML5 terrain is obviously full of quite a few potholes. Maybe Creative Teams should still just point us to where we are going on our journey and Creative Techs and Producers will navigate. It’s difficult not to be excited about HTML5 and all it’s capabilities, but at the early stages of a project perhaps it is better to be open minded about the method of delivery. What are we saying, how we are saying it and who are we saying it to should be the core requirements of a brief. After we’ve established that – perhaps we can work out TOGETHER the best way to deliver the message.

Having said all that – by no means are we saying that we’re not excited by HTML5 or that we don’t want to use it. We’ll be blogging shortly about all the positive things that HTML5 is adding to the web and where it has been used in the best ways.

*All stats have been taken from caniuse.com

Startup Weekend London

Written by Robin Wong. Filed under Blog, creative technology, Innovation, production. 50 Comments.

Weir+Wong are proud to be sponsors, organisers and mentors of London Startup Weekend, running from 9-11th September

Startup Weekend is a weekend event in cities around the world. A highly motivated group of developers, business managers, startup enthusiasts, marketing gurus, graphic artists and more meet and in a short 54 hour event work on building projects out. It is very much like an unconference, where the attendees show decide the outcome of the experience.

We’ve also got a over 10 members of CeeTee involved which is fantastic.

Tickets are still available via eventbrite, more information on tickets here.

Look out for #swlondon updates.

 

creativity takes many forms

Written by Robin Wong. Filed under Blog, creative technology, Future gazing, production. Tagged , , , , . No comments.
creativity isn’t just about coming up with ideas, being creative means you do something useful with that idea. Thomas Edison said that
“Genius is 1% inspiration, 99% perspiration”
And in a digital age, this still holds true, the only thing that’s changed is that you’ll often need a creative technologist helping you come up with ideas, prototype them, and then make them a reality.
here’s my talk from digital shoreditch last week for more on this.

from robinwong.